The World of Réa
Written by K.T., inspired by tales recounted by Scarlet, founder of the Scarlet Legacy
According to the legends (or as Scarlet told me), while Réa’s Creator spent millennia admiring His creation, vanity and pride gradually took hold of Him. Humanity for a while developed unabated, in harmony with the higher planes. Religions sprouted, each by different names but all equally reverent and devoted to the celestial spheres, honoring both the Creator and the Arkhons who maintain the world’s order. However, in His boundless arrogance, the Creator believed that the world He created could achieve more and was not satisfied with humanity’s progress. To accelerate what He deemed inadequate development and dazzle humans in His vanity, He gradually shared fragments of His divine knowledge, reveling as the Lightbringer and thus intervening with the balance. He infiltrated their dreams, thoughts, religions, and desires. Humanity, in its ambition, did not question whether it was worthy of such knowledge and power, but began to harness and use it. A true golden age began, with great civilizations and empires forming, and spired cathedrals reaching towards the sky, proclaiming humanity’s greatness. With pride came an insatiable lust for power, so it was only a matter of time before civilizations turned against each other, and a terrible war consumed the world.
The Separation
Once again, the Creator was filled with disappointment in His creation, but this time, shame accompanied it. He wanted to erase His failure to start anew, having learned from His mistakes. So He tore the fabric of creation, exiling this world from the Cycle, leaving it to wither and cease on its own.
As the Creator finished severing His former work, He realized that He had not only isolated the despised world but also His own aides, the Arkhons, who participated in the world’s creation and operation. This introduced the possibility of new dangers. Although the Arkhons represented the lowest order of divine beings, collectively, they were powerful, and the Creator feared their potential vengeance. Therefore, He went further, hiding and shrouding His already declining world in the fog of oblivion, so that the divine beings and lesser entities existing within it would forget everything that happened before or during the separation.
The Corruption
The world, cut off from the Cycle, deprived of its creative power, and plunged into oblivion, was ultimately left to its fate. The Arkhé that worked within it, the essence of creation, could no longer return to the Cycle and purify itself. Trapped within the world, it became increasingly polluted, gradually corrupting and destroying everything it touched. Over the years, this had a profound impact on Réa. Nature, animals, and even humans began to change, losing more and more of their original design and function. Materials, metals, and minerals weakened. Plants and animals either became extinct or mutated in ways that allowed them to survive the harsh climatic changes. Human lifespans shortened to the extent that the polluted Arkhé (serving as life essence in humans) in the bodies of young adults, barely eighteen years old, began to crack, resulting in the loss of limbs or certain bodily functions.
In exchange, what was born and gave humans a new tool was magic. As the Pure Arkhé (or Prima Materia) on the plane of creation continuously seeped inward, fulfilling its original purpose of endowing living beings with souls, the amount of Arkhé stranded on the physical plane kept accumulating, with no escape and no cycle for purification. Eventually, it became so dense that even humans, not originally intended for this function, could perceive and utilize it. Humanity began to evolve anew as young communities, armed with this newfound power, climbed from the chaos and destruction wrought by divine separation, building upon the ruins of previous societies. However, magic was not free. Despite its ability to create wonders, because it used impure Arkhé, magicians repeatedly filtered it through their souls to shape spells, increasingly contaminating themselves. Those who were not resilient or wise enough quickly failed, becoming known as the Fallen, nearly immortal Arkhé-monsters devoid of consciousness.
Arkhtides and Seekers
Yet, humanity’s end was still not imminent. As the quantity of impure Arkhé slowly swelled to an unbearable level for the physical plane, it breached the barriers of creation, the veil between the physical and divine realms, breaking free from Réa’s grasp. Through these torn rifts, Prima Materia flowed in, seeking inward in accordance with its original function. The issue with these influxes, known as Arkhtides, was that they were never long-lasting, as the Arkhé not only entered but also quickly healed the wound through which it had come.
However, the short duration that each Arkhtide lasted was more than enough for humanity to realize that they could also collect this Pure Arkhé from the Arkhtides and use it with immense potential afterward. As humanity has always been able to adapt to everything, they survived the Creator’s intervention, isolation, the emergence of magic, and now quickly evolved to meet this new challenge. So-called Seekers emerged, individuals with souls formed from a significantly larger amount of Prima Materia. This not only made them more resistant to the Corruption and degradation but also enabled them to detect Arkhtides and collect the Pure Arkhé flowing from them.
However, the number of Arkhtides, measured in human time, was quite limited, as was the amount of the newly found resource that the Seekers could collect from them. This, as always, turned the world into an open battlefield. The Seekers became humanity’s most valuable warriors, commanding tremendous powers and entering the Arkhtides with their followers to fight against each other, aiming to collect as much valuable Pure Arkhé as possible, ensuring that less fell into the hands of others. Humanity entered a new era, regained hope, but also facing challenges unknown before…
Arkhtides are essentially scars in the physical realm, doorways to the dimensions beyond, where Pure Arkhé, the Essence of Creation resides. This Pure Arkhé, initially employed in crafting the dimension, passively seeped into the physical realm, bestowing souls upon all newly formed entities – humans, animals, and nature alike. Now, with no cyclical process for the Arkhé to purify and repurpose itself, the corrupted Arkhé trapped in Réa has accumulated to such an extent that it breaches the physical realm’s barriers, seeking escape. Driven by its original function to gradually infiltrate the physical realm, Pure Arkhé instinctively rushes to fill these Arkhtides.
Within Arkhtides, Pure Arkhé exists alone, but as Seekers enter, bringing their dreams, fears, and memories, the substance morphs into places – known as Realms – formed from these mental imprints. These Realms, ranging from fragments of bridges to grand libraries or ruined castles, float in close proximity, making them accessible for Seekers who venture to collect Pure Arkhé. The proximity allows Seekers and their forces to traverse from one Realm to another and even engage in combat across them. For instance, a bridge might be positioned below a library, which missing its roof, floating upside down, creating a surreal battlefield.
Furthermore, whenever Seekers enter an Arkhtide from any location in the physical realm, they are transported to a consistent set of Realms, where they invariably encounter each other. This ensures that each foray into an Arkhtide is both a unique and unified experience, maintaining the continuity of confrontation and competition among the Seekers.
Currently, Arkhé is understood as the corrupted essence that cannot be purified and forms the basis of magic in the world of Réa. In its pure, original form, it was the energy of creation, now known as Pure Arkhé, Primordial Essence, or Prima Materia.
Today, the Arkhé found on the physical plane is residual energy from dead and destroyed souls and objects, unable to return to the cycle. Originally, Arkhé was divided into three main types: Corpus, Logos, and Anima. Most of the world’s magic can be categorized based on these types. The inhabitants of Réa use these three types of Arkhé by filtering them through their souls. This process is hazardous, as the impure Arkhé eventually corrupts their souls, transforming them into Fallen – beings stripped of their humanity.
The being known as the Creator has become insignificant in the world of Réa. At the dawn of the Era of Corruption, nearly all records of the Creator vanished, leaving only fragmented ancient texts that speak of his glory in creating the world and humanity. However, as civilization collapsed, the Creator disappeared without a trace. According to Scarlet and her followers, the leader of the Arkhons eliminated him. Historians and theologians of the Roseborne Empire believe the Creator was merely a legend, crafted to establish a strong, unified religion that would unite the people of the old world and strengthen state governance. The sages of the eastern Heavenly Sect assert that the Golden Dragon’s father, known as the Wanderer of the Heavenly Spheres, was referred to by the barbaric western name of the Creator. They claim that the Golden Dragon defeated him and has since ruled over all earthly laws. The wild Seekers of the Wilderness reject any notion of a Creator, claiming that Réa is the only entity ever responsible for humanity and that all living beings should serve her. Meanwhile, the monks of the Sanctuary refer to ancient writings that suggest the Creator is actually Samael, the supreme Arkhon himself.
The Arkhons are the enigmatic forces working behind the scenes in the world of Réa. Various theories speculate on their true nature: some see them as gods, others as angels or fallen angels. The truth, or which theory is closest to it, is likely beyond human understanding, and the Arkhons themselves offer no clarification. What is almost certain is that their existence transcends that of humans, and they work towards their own mysterious goals, whatever those might be.
Absolutely nothing.
Corruption is a concept that the average person knows nothing about, as it is as much a part of everyday life as the basic necessities like water, food, and air.
Corruption refers to the idea that the remaining Arkhé from deceased things cannot reenter the cycle and purify itself. As it accumulates and surpasses Pure Arkhé, it gradually reshapes the surrounding environment in its image. This is why, in the world of Réa, the bodies of humans and animals begin to decay during their lifetime. Skin cracks, the continuity of Arkhé that holds physical forms together breaks down, and people can lose limbs, vision, hearing, or other bodily functions at a young age, or even die prematurely. This affects all living beings on Réa, as well as inanimate objects.
Seekers are mysterious humans born with significantly larger Pure Arkhé souls. This grants them extended lifespans, unparalleled magical abilities, complete resistance to corruption, and the unique capacity to enter and survive Arkhtides. They stand as the pinnacle of humankind and its only hope for salvation.
In the world of Réa, people are born with souls shaped from varying amounts of Pure Arkhé. This determines a persons resistance to Corrupted Arkhé, significantly affecting lifespan. As a soul succumbs to Corruption, the person dissolves (losing thir right limbs first) and dies, with magic use accelerating this process.
Magic users filter Corrupted Arkhé through their souls, gradually transforming the pure structure into corrupted. Those whose souls entirely lose their purity become Fallens. These Fallens rapidly lose all human consciousness and undergo severe mutations. Their souls solidify into a Fallen Core, needing increasingly pure Arkhé, primarily sourced from human souls. Fallens’ mutations grant them immense resistance, strength, and speed, making them perfect predators and instinctive magic users.
Most people never become Fallens, and many magic users are resilient enough to use their powers for years. However, some become Fallens after casting just one spell or even from a spell cast by someone else. The exact mechanism is unclear, but animals are also susceptible to becoming Fallens, often turning into exceptionally dangerous monsters.
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