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Seek the Arkhtide!

Arkhtide immerses players in the role of a formidable Seeker, employing a diverse array of characters, equipment, and spells to venture into Arkhtides and extract as much Pure Arkhé as possible. In this quest, they face threats from rival Seekers, aligned with competing factions or pursuing personal ambitions. However, given Pure Arkhé’s immense value, the struggle invariably leads to conflict, with death and destruction spreading across the lands of Réa wherever Arkhtides emerge.

Arkhtide pits you in a head-to-head card game duel, so it’s time to marshal all your tactical prowess and muster every strength at your disposal to claim victory!


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Cost

There are two types of costs, both marked at the top left corner of the card:
Crowns: These are the costs for Characters. In each Round, you can spend as many Crowns as the number of the current Round. For example, 1 Crown in the first Round, 2 Crowns in the second, and so on. When a Character with a Crown cost dies, the player loses Willpower equal to the Character’s Crown cost.
– Arkhé: These are the costs for Feat cards, symbolizing spells manifested by the Seeker and their allies. A player starts each Round with a number of Arkhés equal to the Round number. For example, 1 Arkhé in the first Round, 2 Arkhés in the second, and so on. Additionally, players can earn more Arkhés during the Round through Feat cards or by harvesting Realms.

Presence

Presence is a characteristic that only Characters and Summons may have. After a Character or Summon attacks, they can use their Presence to work towards one of the two Victory Conditions. When doing so, they must decide how to use their Presence:
Turn Presence into Dread: If a Character or Summon uses their Presence as Dread, for each Dread, they can damage the enemy Seeker’s Willpower by 1 point.
Turn Presence into Control: If a Character or Summon uses their Presence as Control, for each Control, they can place a Control Point on the Realm they are in.
– Some Characters and Summons have built-in Dread or Control instead of Presence, so they cannot choose.

Keywords

Keywords highlight crucial attributes of the cards, indicating whether specific rules apply to them.

Ability

Abilities signify the special rules linked to this card.

Attacks

Attacks are characterized by two distinct values: Melee and Ranged. A card may possess one, both, or neither of these attributes. A Melee attack is restricted to the card’s own Domain, whereas a Ranged attack is permitted only from outside the card’s Domain.

Defense

Defense signifies additional defensive capabilities, such as heavier armor, shield or spells that passively diminish incoming damage by a specified amount.

Health

Health indicates the card’s health points. Every successful attack reduces this number, and the Seeker, Character, or Summon is immediately eliminated when their health drops to zero.

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Realms

Realms are small places of distorted reality where the Seekers and their team can Harverst Pure Arkhé. Players need to control these Realms.

Willpower

Willpower represents the Seeker’s will and magical endurance, which they use to keep themselves and their units alive in the Arkhtide, a place where no living being can survive without this protection. When the Seeker or a Character dies, the player loses Willpower equal to the Crown cost of the Seeker or Character. Additionally, the player will lose Willpower for allocated Dreads after their units are hit. This reflects the Seeker’s will weakening during the battle as their companions, or even themselves, fall. When a player’s Willpower reaches 0, the game instantly ends, and they lose. Imagine it as the Seeker’s will crumbling, unable to defend themselves and their companions anymore, leading to their demise or a last resort retreat from the Arkhtide.

Feat Deck

The Feat Deck represents the magical abilities of the Seeker, which they share with their companions in the Arkhtide. The Feat Deck contains summonable creatures, amplifications for attacks and defense, spells, summonable equipment, and summonable domains that can modify the Realms. During the game, players receive 3 Feats at the start of each Round, but they can earn more during the Rounds through other Feats, unit abilities, or Realm harvesting. Playing a Feat usually takes a Turn, with the exceptions being Fast Feats, which can be played instantly, and Amplifications, which are used to enhance an attack or defense.

Reinforcement Deck

The Reinforcement Deck contains the real and living Characters of Réa, who are the companions of the Seeker. These Characters are with the player from start to finish, and players can always access them. However, Characters can only be placed on the playground during the Reinforcement Phase at the very start of each Round. Characters in the Reinforcement Deck cost Crowns, which the player can spend during the Reinforcement Phase up to the number of the current Turn.

Graveyard

The Graveyard is where killed Characters, Summons, and all other used or burnt Feat cards end up.

Hand

The player’s Hand consists of the Feat cards drawn from the Feat Deck and are available for use. The hand size is not limited, and any unused cards are carried over to the following Round.

Cards in play

The Cards on the Battleground are the cards in play. These can be the Seeker, Units (Characters or Summons), Crafting (summoned equipment), or Domains. All other cards immediately leave the battleground once used. A standing card on the battleground represents an Active Seeker or Unit, which the player can still activate. A lying card represents an Exhausted Seeker or Unit that the player cannot use for the remainder of the Round. (There are exceptions where players can reactivate a card or use it while exhausted, but these are always explicitly stated and not self-evident.)

Join our Community on Discord!

Join us on Discord! Be a part of the Arkhtide journey, try out the game and discuss your expreiance and ideas with other Seekers and with us!

Subscribe Now and Get Access to the Game!

As a subscriber, you’ll get access to the continuously updated rulebook and a print-and-play version of the game.